Battlefield House


Battlefield House Museum


Battlefield House was the homestead of the widow Mary Jones Gage and her two children, James and Elizabeth, who journeyed to the area from New York State in 1790. Mrs. Gage received a grant of 200 acres and in exchange was required to swear allegiance to the Crown. Battlefield House was constructed first as a rough-hewn log house and in 1796 this was replaced by a storey-and-a-half frame house.

Download the whole Field Trip Planner for printing
(pdf)


The War of 1812 brought the battlefront to the home front in Upper Canada. In June 1813, 3,000 American troops occupied the Gage house and property. Students relive the
hardships of war and the privations of the army by “becoming” soldiers of the British Army.


Grade Level:Seven (7)


Subject:History


Curriculum Topic:British North America


Specific Expectations:


• explain the historical impact of key events on the settlement of British
North America;


• outline the reasons for the early settlement of English Canada;


• describe the major causes and personalities of the War of 1812;


• describe the impact of the War of 1812 on the development of Canada;


• identify the achievements and contributions of significant people.




Program Components: An interactive tour of the house includes a variety of hands-on activities that reveal the life of a soldier of the War of 1812 and how this event helped shape Canada as a country. A visit from a uniformed 1812 soldier may be possible, subject to scheduling.


Time:1.5 or 3 hours

Directions To Battlefield House Museum

We are located in Stoney Creek, Ontario Canada. We are about an hour from the United States border in Niagara Falls or an hour from Toronto. We are within 15 to 45 minutes of most vintners and vineyards in the Niagara Wine Region.

A visit to Battlefield House Museum is a popular stop for many group tours of the Niagara Wine Region.

Take Centennial Parkway (Highway #20) south from the Queen Elizabeth Way (QEW). Battlefield House Museum is at the foot of the Niagara Escarpment, just east of the intersection of Centennial Parkway and King Street.

Use this map to Battlefield House Museum & Park to plan your trip to the site.

Online Resources

Student Resources
Online resources for students are often less technical and easier to read than the resources for teachers. These resources can be used in conjunction with in-class activities to enhance the learning experience. Teachers may direct students to utilize these online resources or students may use them independently. Online multimedia resources are often more current and captivating than the text-based resources found in the classroom.


While there may be occasions when it is appropriate for students to conduct independent searches on the Internet, it is in their best interest that students are directed to websites that a teacher has selected for them. In this way, learning is more targeted and students do not spend time surfing aimlessly around the web. This will allow the teacher to shape their learning experience to support a specific learning objective (Johnson, 2006). When selecting online resources for students teachers must ensure that the resource is accurate, appropriate and appealing (Johnson, 2006).




Teacher Resources
Online resources for teachers include lesson plans, ideas and information solely for the use of teachers. These resources can be used to create classroom based or online learning experiences for students.


Just as it takes a village to raise a child, it takes a community of teachers to educate a child. Consequently, it is imperative that teachers work together to support the development and sharing of resources to enhance teaching and learning. Teachers must be willing to make available, to the greater educational community, the resources, activities and lesson plans that they have created so that others may benefit from their knowledge. Web-based technology has made sharing resources and collaborative development easier than never before. As you take advantage of these resources be sure to give back.


Google Education Resources


Google Earth for Educators


Google Earth, Google's satellite imagery-based mapping product, represents, in essence, the whole world on a student's computer. It enables users to "fly" from space to street level to find geographic information and explore places around the world. Google Earth is more like a video game than a search engine – it's basically a 3D model of the entire planet that lets you grab, spin and zoom down into any place on Earth. Different versions offer tools for measuring, drawing, saving, printing, and GPS device support


You can use Google Earth demos to get your students excited about geography, and use different Google Earth layers to study economics, demographics, and transportation in specific contexts. For instance: you can use real-time coordinates to demonstrate distance calculations and verify the results using Measurement tools; view tectonic plate-shift evidence by examining whole continents, mountain ranges and areas of volcanic activity; study impact craters, dry lake beds and other major land forms. The only limit to Google Earth's classroom uses is your imagination.



Google Maps for Educators


Google Maps is an easy-to-use service for navigating maps information. It enables you and your students to look up and study addresses anywhere in North America and in many other countries, get point-to-point directions plotted on an interactive street map, and view satellite imagery. You can also study Yellow Pages listings with reviews, business information and coupons. Best of all, Google Maps is an online application, so there's no downloading required, and you can access it from any computer that's connected to the Internet.




Historic!CA - Professional Development



It is Historic!CA's mission to encourage the best possible Canadian history education by providing or supporting programs and resources that inspire Canadians to explore their history. Resources and activities to support teachers in their continuing education efforts. Includes lesson plans, Teachers' Institutes, Research and Practice and Teacher Talk.




The Atlas of Canada - Lesson Plans



The Atlas of Canada offers teachers a complete assortment of classroom-ready lesson plans. They have been developed and written by teachers from all across Canada and include step-by-step-instructions and use the Atlas’ freely available online maps and printable black & white outline maps. Also included is an extensive list of learning resources.




Library and Archives Canada - Learning Centre: Teachers



The Learning Centre has been developed to bring together educational resources for a rich learning experience. Library and Archives Canada (LAC) holds vast collections in history, literature and music. We are now in the process of making many of these holdings more accessible to you and your students through the Learning Centre.


Whether you want ready-to-use lesson plans or classroom ideas that you can adapt to your students' particular needs, you will find it here. "Educational Resources" is a searchable database of teaching products, which has been developed to inspire learning and critical thinking. Classroom activities, quizzes, games and tutorials are also included.


CBC Archives - Teachers



Educational materials for Grades 6-8, Grades 9-10, and Grades 11-12. These materials were created to complement many of the text, audio and video resources posted on the Web site, and include five lessons per topic, divided by grade level. Topics include elections, the Prime Minister, conflict & war.

Games & Simulations

While many educators may see such games as distractions from schoolwork, others are starting to view them as a vehicle for honing students’ mathematical, problem-solving, and reading-comprehension skills (Education Week, 2006). This has lead one researcher to conclude “video games are not the enemy, but the best opportunity we have to engage our kids in real learning” (Prensky, 2003).


Research conducted in the UK found that youngsters learned more effectively from information presented in audiovisual form such as a video game than from facts on a printed page. The researcher who carried out the study, discovered more than three-quarters of the students absorbed facts contained in a historical video game as opposed to just more than half who were presented with the same information in written form (BBC News, 2000)). Another UK study of 700 children concluded that simulation and adventure games - such as Sim City and RollerCoaster Tycoon, where players create societies or build theme parks, developed children's strategic thinking and planning skills (BBC News, 2002)).


In addition to improved recall and strategic thinking, early research on arcade-style games suggests that games create intrinsic motivation through fantasy, control, challenge, curiosity, and competition (Malone 1981; Cordova and Lepper 1996 in Squire, 2005). This is an important finding when trying to find ways to engage previously disengaged students. The work of Gee, Hull, and Lankshear 1996 (in Squire, 2005 highlights that students who were failing in school (or who school was failing) developed and demonstrated complex understandings within a game-based curriculum that go undeveloped or unrecognized in other school experiences.


A move to game-based learning will require a paradigm shift on the part of education community. The skills required by the game curriculum—problem identification, hypothesis testing, analysis, interpretation, and strategic thinking more closely align with the new economy than does the "factory" model of curriculum, which privileges following directions, mastering pre-defined objectives, performance on highly structured tasks, and intellectual obedience (Squire, 2005). To reap the benefits of educational games a new breed of games, imbedded with core academics and analytical and problem-solving skills, that teaches through a method some educators call “stealth learning”(Education Week, 2006) will need to be implemented.


Good educational games require specific knowledge in a defined subject area and use intellectual skills that apply beyond the game to course content (Baranich & Currie, 2004)). A game should fit into the learning objective(s) of the course and have clear objectives of its own. Remember that a game must always be relevant to the learning objective(s). For an educational game to be a successful learning tool, the games objective should be reached by skill, knowledge, and/or teamwork, not by luck (Baranich & Currie, 2004)).

-> After reviewing a sample activity from each category, discuss the merits and difficulties of including games and simulations in your Social Studies program.





Games


Cross Country Canada
Cross Country Canada is a geography simulation program that lets students live the life of a truck driver, delivering essential commodities from Corner Brook to Nanaimo. The computer acts as their dispatcher, assigning them a mission to pick up and deliver commodities. Since minimizing expenses is important, students will need to read maps, plan routes, buy gas, eat and sleep while dealing with the hazards of long distance truck driving. Along the way, colourful graphics illustrate typical land use. Free distribution to all schools and teacher training institutions. Download free MAC or PC demo from Ingenuity.


Owl & Mouse Educational Software - Build a Medieval Castle


Make a model medieval castle -- a learning activity that teaches about history, feudalism and life in the Middle Ages.


Prime Minister Concentration Game



The classic matching game, featuring Canada’s prime ministers! Want to play again? You can choose to play the identical game again by selecting "Replay" or start afresh with "New Game".


Nobel Prize.Org - The Proliferation of Nuclear Weapons


Several people and organizations have received the Nobel Peace Prize for their efforts concerning nuclear weapons disarmament. Worldwide, the white dove is a symbol for peace. Take on the 15 minute mission to disarm the world of nuclear weapons! You have eight "Peace Doves" to help you, each able to disarm one of the eight countries possessing nuclear weapons.


Nobel Prize.Org - World Trade


Bertil Ohlin, awarded the Prize in Economics in 1977, showed that countries engage in and benefit from trade if their production resources differ from each other. This 15 minute online game brings economics to life.



Simulations & Role Play


Great Upper Canada Adventure
Try your hand at the life of a settler on the Sydenham River. This interactive game takes you through several of the challenges settlers had to face in Upper Canada.

Owl & Mouse Educational Software - Heraldry Game


Free on-line heraldry game - learn about Shields, Knights and Heraldry. Role-play as a young aristocrat, recognizing friends and enemies.


Canadian Immigration Process
is an online game designed to teach students about the process of immigrating to Canada during the era that Pier 21 in Halifax, Nova Scotia welcomed one million newcomers.



Klondike - Rush for the Gold


An Adventure Game exploring the 1860's Goldrush in British Columbia. Includes lesson plan. The Klondike Gold Rush was a significant event in western and northern Canadian history.


SimCity
Sim City is exciting computer simulation software that allows students to create their own cities from scratch, converting a serene and untouched landscape into a thriving metropolis over a period of many hours. During this time, the students experience the challenge of building and maintaining these extremely complex systems. The software can be used to help students learn a brand new vocabulary and new concepts that lead to a better understanding of how a modern city functions and grows. Players can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. There is a free online verison of SimCity Classic


Over the Top


An interactive adventure which allows you to experience life in the trenches during the First World War.


Canadian War Museum: Armoured Warrior


Armoured Warrior is an interactive activity based on the real-life experiences of Canadian tank crews that fought in North West Europe during the Second World War. Unlike their stories, however, YOU get to decide how this adventure will end. As the commander of a Sherman tank in the final days of the Normandy Campaign of 1944, you will live through some of the excitement, despair, brutality and sheer horror of one day's fighting at the front.


Darfu is dying


An online, interactive video game gives players a glimpse of what it's like to be a refugee in the Darfur region of Sudan. In "Darfur Is Dying," players take on the role of refugees searching for food, shelter and safety, while avoiding the wrath of the murderous Janjaweed militia.





Quizzes



Where in Canada?


A quick and simple provinces and territories quiz.


Canadian Heritage Quiz (Canadian Symbols)


Matching Quiz


Test your knowledge of everyday Egyptian objects.


Atlas Canada Quizzes


Test your knowledge of Canada's geography and history by trying one of these quizzes made to challenge any level of user from novice to expert. The Canada quiz is an interactive module with user selected questions from eight categories: The People; The Land; A Land of Superlatives; Shapes of Canada; Economy; Ecology; Pre-Confederation Canadian History and Post-Confederation Canadian History.


Additional Information
Known as the Serious Games Movement, this genre is "about taking resources of the (video) games industry and applying them outside of entertainment," says Ben Sawyer, co-founder of Digitalmill Inc., and one of the organizers of the Serious Games Summit. This means creating games that play roles in areas such as education, health, public policy, science, government and corporate training, he says.

Webquests

A WebQuest activity presents students with access to a plethora of resources that have been pre-screened by the WebQuest's creator. The way the activity is designed discourages students from simply surfing the Web in an open-ended, unstructured manner. The design is presented in six parts called building blocks. The introduction, tasks, process, resources, evaluation, and conclusion are the building blocks that comprise this tightly formatted Internet lesson. Within this format, there is little chance that students will fall prey to distractions or exposure to inappropriate Web sites (Meridian, 2002).


WebQuests were designed with the purpose of instilling in students the capacity to navigate the Internet with a clear task in mind, retrieve data from multiple resources, and increase critical thinking skills (Dodge, 1998). Dodge's primary goal in designing WebQuests was to make the most efficient use of instructional time. Additional beneficial attributes of WebQuests include providing students with the opportunity to engage in cooperative learning, encouraging the development of intrinsic motivation for learning, and promoting a constructivist learning environment (Meridian, 2002).

The WebQuest is valued as a highly constructivist teaching method, meaning that students are "turned loose" to find, synthesize, and analyze information in a hands-on fashion, actively constructing their own understanding of the material (Dodge). It is the non-linear nature of webquests that can inspire critical thinking skills in students.

-> After completing one of the sample webquests below, discuss the essential elements of a good webquest.





Travel Canada Webquest


Have you ever thought about taking a trip across Canada? Well, here is your chance! You and a group of classmates will be part of a team that collects information for making maps in order to prepare a magazine article for the Canadian Geographic. You will also prepare a tourist guide for a province or territory that your team finds particularly interesting.


Medieval Times Reality Adventure

Your first task is to research the Feudal System. You must learn all you can about life on a manor and in Medieval towns. You must also research and record information about art, music, literature, and architecture of Medieval Times. The life of a serf was extremely harsh. As a serf, you must work diligently and take precaution to not anger the lady of the manor! To advance to the position of nun or monk, you must take notes and record your findings in a Word table which will be provided in the Process section of this WebQuest. The table must be presented to and approved by the lady of the manor (aka Teacher).



The Magic of Merlin: The Making of a Knight


You will be working with a fellow knight-in-training to learn more about medieval life. As part of your preparation for knighthood, you will complete a project that helps future knights-in-training. You will also demonstrate your knowledge of medieval life by designing and building a castle with a group of knights. This is your opportunity to persuade King Arthur (your teacher) that you have successfully completed all duties and are worthy of knighthood.



Ancient Egypt Webquest


Your mission is of the utmost importance! You must locate the burial mask of the Ancient Egyptian Pharaoh, Tutankhamen (King Tut.) On the inside of the mask is written a message. If you successfully decode this message you could solve our earth's environmental crisis. Your quest is to decode the Ancient Egyptian message and return to our time. To be successful, you must utilize all your available resources (books, experts, and your computer.) Your quest will be completed when each mission is finished successfully



Ontario History Quest Digital Collection - Views from the Colony: A Look at Life in Upper Canada 1820s-1850s

There were dramatic changes in Upper Canada after the War of 1812, resulting from the Great Migration of immigrants to the province. You and your classmates will act as historians and use primary sources to learn more about living in these times. Diaries, drawings, maps, newspapers, and business and government records are some of the eyewitness reports that you will examine as your main sources for information and analysis.
You will begin your quest by completing several introductory activities, including visits to a number of primary source stations. Then you will be assigned a role in a class WebQuest, where you will use primary sources to research your role and make reports.


War of 1812 Webquest

The War of 1812 is a major event in the joint history of Canada and the United States. During and following the American Revolution, many Loyalists who had remained loyal to Britain felt uncomfortable living in the new United States of America. They moved north to Upper Canada which was still controlled by Britain. Unfortunately Britain and the United States of America were still at odds with one another. Residents of Upper and Lower Canada feared for the safety of their own colony. Would the the United States try to take over their land in their drive to expand their colonies and to retaliate against Britain?


Ontario History Quest Digital Collection - Canada in the Post-War Era: From the Baby Boom to the Trudeau Era 1945-1970s

The first television station went on the air in Canada in 1952. At about the same time, Canadians saw their first shopping mall and their first subway. Life in Canada was changing dramatically. It was almost as if people wanted to make up for the World War II years.

You and your classmates will act as historians and use primary sources to learn more about living in these times. Diaries, drawings, maps, newspapers, and business and government records are some of the eyewitness reports that you will examine as your main source for information and analysis.

You will begin your quest by completing a series of introductory activities, concluding by visiting primary source stations. You then will be assigned a role in a class WebQuest, where you will use primary sources to research your assignment and make reports.